First, the system unlock conditions
Evolution stage: digital baby needs to reach the ultimate body/armor.
Function entrance: main interface → Digital Baby → Select the corresponding digital baby → Cultivate → Skill → Talent.
Second, the talent system
Talent node activation
Linear unlocking: the front nodes need to be activated in sequence.
Activation Consumption: Consumption of the talent spar of the corresponding race can activate the talent node.
Number of skills: Each digital baby with a shell/armor can unlock up to 6 active skills and 3 passive skills.
Acquisition of skill and talent materials:
Cave trial
Breakthrough challenge
Third, skill assembly
Function entrance: main interface → Digital Baby → Select the corresponding digital baby → Develop → Skill → Configure.
Configuration rule
Skill type
Upper limit of carrying
Active skills
2 passive skills
1 operation flow
Enter the [Skill Configuration] interface, and the activated skills will be displayed on the left.
Drag the skill icon to the "Current Configuration Bar" on the right.
Click Save after the configuration is completed.
Fourth, the idea of skill allocation
The combination of low-cost small skills and high-cost killing skills can refer to the skill collocation strategy in the Raiders.





